Currently exploring opportunities as a graphics research scientist, aiming to begin in Fall 2025!

News


About Me

Ryusuke Sugimoto is a PhD candidate in computer science at the University of Waterloo, under the supervision of Prof. Toshiya Hachisuka and Prof. Christopher Batty. He received his bachelor's degree in computer science and mathematics from HKUST, where he worked with Prof. Pedro V. Sander. His research interests focus on computer graphics, particularly physics-based animation. In his PhD studies, he explores the use of integral equations and Monte Carlo methods for non-rendering tasks. He has also interned at SideFX, contributing to the development of Houdini VFX software, and at Adobe, conducting graphics research.


Research Interests

  • Physics-based animation
  • Monte Carlo methods
  • Integral equations
  • Numerical analysis
  • Computer graphics

Education

  • University of Waterloo, Ontario, Canada
    September 2020 - Present
    PhD Student in Computer Science
  • The Hong Kong University of Science and Technology, Hong Kong
    September 2016 - December 2019
    Bachelor of Science in Computer Science and Mathematics
    First Class Honours

Work Experience

  • Adobe, San Jose, CA, USA
    May 2024 - August 2024
    Research Scientist Intern
    SideFX, Toronto, ON, Canada
    September 2023 - April 2024 (Part-Time)
    May 2023 - August 2023 (Full-Time)
    3D Software Developer
    Dayta AI, Hong Kong
    June 2019 - August 2019
    Machine Learning Engineer Intern

Professional Services

Reviewer
  • Eurographics 2025
  • Pacific Graphics 2024
  • SIGGRAPH North America 2024
  • SIGGRAPH Asia 2023
  • Computer Graphics Forum (2023)

Teaching Experience

Teaching Assistant at UWaterloo
  • CS 335 Computational Methods in Business and Finance (Winter 2023 & Fall 2022)
  • CS 370 Numerical Computation (Spring 2022)
  • CS 476/676 Numeric Computation for Financial Modeling (Winter 2022)
  • CS 488/688 Introduction to Computer Graphics (Fall 2021)
  • CS 231 Algorithmic Problem Solving (Spring 2021)

Publications

Projected Walk on Spheres: A Monte Carlo Closest Point Method for Surface PDEs

R. Sugimoto, N. King T. Hachisuka, & C. Batty

ACM SIGGRAPH Asia 2024 (Conference Papers)

Velocity-Based Monte Carlo Fluids

R. Sugimoto, C. Batty, & T. Hachisuka

ACM SIGGRAPH North America 2024 (Conference Papers)

A Practical Walk-on-Boundary Method for Boundary Value Problems

R. Sugimoto, T. Chen, Y. Jiang, C. Batty, & T. Hachisuka

ACM SIGGRAPH North America 2023 (Transactions on Graphics, 42(4))

A Monte Carlo Method for Fluid Simulation

D. Rioux-Lavoie*, R. Sugimoto* (joint first authors), T. Özdemir, N. H. Shimada, C. Batty, D. Nowrouzezahrai, & T. Hachisuka

ACM SIGGRAPH Asia 2022 (Transactions on Graphics, 41(6))

Water Simulation and Rendering from a Still Photograph

R. Sugimoto, M. He, J. Liao, & P. V. Sander

ACM SIGGRAPH Asia 2022 (Conference Papers)

Surface-Only Dynamic Deformables using a Boundary Element Method

R. Sugimoto, C. Batty, & T. Hachisuka

ACM SIGGRAPH / Eurographics Symposium on Computer Animation 2022 (Computer Graphics Forum, 41(8))
Best Paper Award

Short Papers

Galerkin Method of Regularized Stokeslets for Procedural Fluid Flow with Control Curves

R. Sugimoto, J. Lait, C. Batty, & T. Hachisuka

ACM SIGGRAPH Asia 2024 Technical Communications

Invited Talks

Monte Carlo Methods for Fluid Simulation
  • Aoyama Gakuin University, November 2024
  • Institute of Science and Technology Austria (ISTA), November 2024
  • RWTH Aachen University, November 2024
  • The University of Tokyo, September 2024
Velocity-Based Monte Carlo Fluids
  • Visual Computing 2024 (Tokyo, Japan), September 2024
  • SIGGRAPH North America 2024, August 2024
A Practical Walk-on-Boundary Method for Boundary Value Problems
A Monte Carlo Method for Fluid Simulation
  • Visual Computing 2023 (Japan, remote), September 2023
  • SIGGRAPH Asia 2022, December 2022
Water Simulation and Rendering from a Still Photograph
  • Visual Computing 2023 (Japan, remote), September 2023
  • SIGGRAPH Asia 2022, December 2022
Surface-Only Dynamic Deformables using a Boundary Element Method
  • Symposium on Computer Animation 2022, September 2022